Entertainment systems succeed or fail in play. This track examines player experience, game design, communities, esports, creative labor, and the cultural and industrial contexts of next-generation gaming. It asks how immersive and intelligent systems affect engagement, inclusion, identity, and the health of entertainment ecosystems.
We invite rigorous work — from any discipline — that studies, designs, or critiques play and entertainment practice. This includes accessibility and inclusive design, narrative and interaction design, community moderation, esports and spectatorship, industry studies, and ethical questions around engagement, monetization, and well-being. Research that connects player experience to real systems and platforms is especially welcome.
Research themes & topics
Player experience, immersion & engagementFlow, presence, motivation, onboarding, retention, and evaluation methods for playful systems
Game design, narrative & interactive storytellingMechanics, level design, branching narrative, emergent storytelling, and design methodologies
Accessibility & inclusive playDesign for diverse abilities, adaptive interfaces, localization, and equitable access to entertainment
Esports, competitive play & spectatorshipTournament systems, fairness, coaching analytics, fan experience, and broadcast technologies
Communities, social play & multiplayer cultureGuilds, co-op dynamics, toxicity mitigation, moderation, and healthy online communities
Well-being, healthy engagement & player safetyAddiction-aware design, dark patterns, youth safety, and long-term effects of play
Streaming, creators & participatory entertainmentLive content ecosystems, creator tools, UGC platforms, and audience–player hybrid experiences
Industry, studios & creative laborProduction practices, crunch culture, indie ecosystems, platform economics, and creative work
Monetization, live services & player economiesBattle passes, virtual goods, fairness of economies, and player perceptions of value
Cross-cultural play & global entertainmentLocalization, cultural adaptation, Global South perspectives, and transnational player communities
Games for learning, health & serious playEducational games, therapeutic applications, simulation training, and transfer of playful systems
Ethics, sustainability & responsible entertainmentEnvironmental impact, data ethics, representation, and governance of entertainment platforms