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NGES 2027 San Antonio, USA · Hybrid

The International Conference on Next-generation Gaming and Entertainment Systems (NGES)

Technically Co-Sponsored by IEEE

From traditional game systems to NGES

The meeting point for researchers who design, build, evaluate, and study the next generation of gaming and entertainment systems.

2027 Theme · Immersive Play & Intelligent Worlds

When worlds become more immersive and systems more intelligent, how do we craft play that is engaging, fair, sustainable, and worth sharing?

  • Games
  • XR
  • Engines
  • Players
  • Esports
  • AI in Games
Conference Dates March 15–18, 2027 Hybrid · In-Person & Virtual
Venue Holiday Inn San Antonio, Riverwalk San Antonio, USA
Submission Deadline November 20, 2026 11:59 PM AoE

Game Systems

Engines · Networking · Rendering · Platforms

Play & Interaction

UX · Immersion · Controls · Multiplayer

Entertainment Worlds

Content · Narrative · Esports · Culture

Where next-gen games research meets the systems that make play possible

NGES 2027 brings together researchers who build engines and platforms, study players and creators, and shape the cultures of interactive entertainment — a shared venue for the technologies, experiences, and ecosystems defining the next generation of games.

  • Systems & Engines
  • Play & Experience
  • Culture & Ecosystems

Scope Overview

The scope of NGES spans the full stack of next-generation gaming and entertainment systems — how interactive worlds are engineered, experienced, evaluated, produced, and culturally situated. We publish research that treats games and entertainment not only as content, but as complex sociotechnical systems connecting engines, platforms, players, creators, and industries.

Our program embraces work across layers: low-level systems for rendering, simulation, and networking; mid-level interaction, AI for games, and immersive interfaces; and high-level inquiry into design, player communities, esports, accessibility, ethics, and the creative economy. Submissions may draw on games research, computer graphics, HCI, AI/ML, XR, networking, multimedia, design research, media studies, and adjacent fields.

NGES especially values research that crosses traditional boundaries — combining engine or systems innovation with player evaluation, pairing technical advances with creative practice, or connecting empirical findings to industry and cultural impact. Whether your contribution is a novel game system, an immersive prototype, a large-scale player study, or a critical analysis of entertainment platforms, the common standard is evidence, rigor, and relevance to next-generation play.

Researchers are invited to submit work on foundational questions (how do we build responsive, intelligent interactive worlds?), applied domains (mobile, console, PC, XR, cloud gaming, live services), and urgent community challenges (accessibility, toxicity, sustainability, labor, and healthy engagement). If your research advances how gaming and entertainment systems are designed, built, or experienced, it belongs here.

Scope Spans

  • Engines & Systems Game engines, realtime graphics, simulation, and platform architecture
  • Play & Interaction Controls, immersion, UX, accessibility, and multiplayer experience
  • Immersive Media XR, spatial computing, haptics, and presence-driven entertainment
  • AI for Games NPC behavior, procedural content, adaptive difficulty, and generative tools
  • Live & Connected Play Networking, cloud gaming, esports, streaming, and live services
  • Culture & Industry Communities, creative labor, ethics, and entertainment ecosystems

How you contribute · themes we welcome

NGES publishes systems papers, playable demos, player studies, and cross-disciplinary methods. Match your contribution type to a theme — from engines and XR to AI, live services, player experience, and the cultures of interactive entertainment.

Systems & Engineering

Realtime rendering · Cloud gaming · Scalable multiplayer · Authoring tools

Playable Artifacts & Demos

Game prototypes · Immersive demos · AI-driven NPCs · Novel controllers

Player & Experience Research

User studies · Telemetry analysis · Ethnography · Accessibility evaluation

Cross-Disciplinary Methods

AI + game design · XR + networking · Industry–academia collaboration

Game Engines & Graphics

Realtime rendering, simulation, tooling, and engine architecture for next-gen platforms.

XR & Immersive Play

VR/AR/MR entertainment, presence, haptics, and spatial interaction design.

AI in Games & Content

Adaptive gameplay, procedural generation, NPC intelligence, and generative creative tools.

Player Experience

Engagement, immersion, accessibility, onboarding, and evaluation of playful systems.

Networking & Live Services

Multiplayer systems, latency, cloud gaming, matchmaking, and live-ops platforms.

Esports & Competitive Play

Competitive systems, spectatorship, fairness, analytics, and tournament platforms.

Interactive Entertainment Media

Narrative systems, interactive storytelling, audio, and cross-media entertainment experiences.

Ethics, Safety & Sustainability

Healthy play, moderation, labor, environmental impact, and responsible entertainment systems.

The four foundations shaping next-generation play

From engines and immersive worlds to player experience and cultural ecosystems — these pillars define where NGES concentrates rigorous, interdisciplinary research on gaming and entertainment systems.

Systems & Engines

Advance game engines, realtime graphics, networking, and platforms that power next-generation interactive entertainment.

Play Experience

Design and evaluate immersive, accessible, and engaging player experiences across devices, modalities, and genres.

Immersive Worlds

Build XR, spatial, and mixed-reality entertainment systems that deepen presence, agency, and shared play.

Culture & Ecosystems

Study communities, esports, creative industries, and the societal impact of gaming and entertainment systems.

Featured Speakers

Speakers will be announced soon — placeholders below mark the featured keynote slots.

TBA
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Keynote Speaker TBA

Affiliation TBA

Keynote topic coming soon

Featured speakers for NGES 2027 will be announced here. Check back for confirmed keynotes and invited talks.

TBA
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Invited Speaker TBA

Affiliation TBA

Talk title coming soon

Placeholder for an invited speaker in gaming systems, immersive media, or player experience research.

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Industry Speaker TBA

Affiliation TBA

Industry talk coming soon

Placeholder for a practitioner keynote connecting research advances to next-generation entertainment platforms.

Important Dates

Plan your submission, registration, and travel around these milestones. All submission deadlines are 11:59 PM Anywhere on Earth (AoE).

Submission

Full Paper Submission

Submission deadline
Review

Acceptance Notification

Registration

Early Bird Registration

Publication

Camera-Ready Submission

Conference

Conference Dates

Conference
"The measure of next-generation entertainment is not fidelity alone — it is whether systems deepen immersion, expand creative possibility, and make play worth sharing."
— NGES Organizing Committee